You can bugs uncovered by MTE as a security vulnerability since MTE doesn't have false positives and is finding actual memory corruption bugs with a good chance of them being exploitation. It's their job to figure out if it is or isn't and they should take any MTE report seriously. Doesn't mean they will, but reporting it as a security vulnerability is how to deal with it if another approach isn't working. In some cases it might be caused by something like the OS GPU driver but that's generally obvious in the traceback. This one is definitely a Microsoft Teams bug.
If you have a way to reproduce the bug, give them that. Some MTE bugs will also happen with the much less capable implementation on the stock Pixel OS so you could try enabling it via developer options + turning on using MTE via ADB if you have a spare device to see if you can reproduce it in the stock OS. If you can make a report they can reproduce on the stock OS without bringing up GrapheneOS, that's perfect. but not all bugs uncovered by MTE on GrapheneOS will be possible to detect with it on the stock OS since it doesn't use it for as many size classes or quarantine as much. The main security advantages of our approach shouldn't really be very relevant though as long as they try it a few times if it doesn't crash the first time.