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GuyNoir XL87LGV7W9EY7Y7A5Z9B3T7N6ZRX74 have you tried toggling off the reroute to OS API toggle and following the linked instructions?
https://grapheneos.org/usage#sandboxed-google-play-configuration
GuyNoir XL87LGV7W9EY7Y7A5Z9B3T7N6ZRX74 have you tried toggling off the reroute to OS API toggle and following the linked instructions?
https://grapheneos.org/usage#sandboxed-google-play-configuration
nr458h @MetropleX
I had just one version to choose at f-droid. But your post gave me the idea to delete the version from the f-droid store and install the one from Aurora. Now it works. thanx!
Looking to switch to a pixel 6pro with GrapheneOS, but I use my phone, a lot, for work. We use Duo, a dual authentication platform, and Microsoft office suite including onedrive. I presume all these will work within the sandbox?
HungryWhoman Yes I also use a lot of corporate apps like Duo, Okta Verify, MS Teams, OneDrive, etc and they all work within GrapheneOS using sandboxed Google Play.
XL87LGV7W9EY7Y7A5Z9B3T7N6ZRX74 I also tried using the graphene location toggle, but that did not work; I believe it briefly gave a different error, perhaps "service not available" when attempting a geolocation on the map. The map definitely looks like a Google Maps implementation, so I continue to wonder if graphene is not compatible with one of the Google geocoding APIs (Maps Javascript API client geocoder perhaps?)
See here for more:
https://developers.google.com/maps/documentation/geocoding/overview
A couple of observations about the Merlin app; I tested it in a factory reset Android 11 today to see its stock behavior. The geolocation lookup interface is really not great even in stock Android; for example, despite having all permissions and scanning enabled, it does not seem to use anything but GPS to get a location; if you are indoors it will simply spin. So when I tested graphene again I made sure to have a GPS lock, but no luck.
MetropleX Metroplex, I'm thinking of reaching out to the Merlin developers about this and I will ask about how they have implemented the geo-lookup functions to see if that presents a clue about the incompatibility with Graphene. Welcome any ideas on other things to ask them that may help troubleshoot.
GuyNoir Interesting. Lets remain in touch here and see if we can't crack this thing
I can't seem to get Lastpass working. Every time I log in, it instantly crashes. It would be a pain to have to swap to a new password manager.
Uber requires you to login to play services permissions and enable phone/SMS.
I haven't been able to get the Capital One bank app to launch on my GrapheneOS Pixel 6 w/sandboxed Google Play services installed. It asks for some permissions (phone and location) which I granted it, as well as I granted it all requested permissions in the app settings, but it still just crashes at the splash screen. Anyone else able to get it working, or know where I can start to figure out why it's crashing?
diablo2424 having checked https://akc3n.org/projects/banking/ and then the reports outstanding on the issue tracker I found this: https://github.com/akc3n/banking/issues/107
I would contact their support to see if their app is SafetyNet dependent and if it is whether it checks for both BasicIntegrity and ctsProfileMatch. If it requires the latter then unfortunately you are out of luck and will need to use their web portal as GrapheneOS doesn't spoof it, more info on that here: https://nitter.net/freechelmi/status/1553326311854276608#m
MetropleX Great, thank you for the links, I hadn't seen akc3n.org or the associated Github. I have since updated the Github issue, as well as added information about a bank that I also use here in the US that wasn't listed, but works without any issue on my Pixel 6 running GrapheneOS.
I'll have to see if I can get in contact with Capital One to find out if their app depends on SafetyNet. I wonder if there is any way to find that out from logcat or maybe running fiddler to see what the app is doing when loading for the few seconds it tries to load
Signal on Pixel 6A
When trying to send a GIF using Signal, it shows an error message from Signal saying "You are not connected to the internet"
Currently, Signal has the following permissions enabled:
Camera
Contacts
Files and media
Microphone
Network
Phone
Sensors
SMS
I have full wifi and mobile data.
Any idea how to resolve this?
Landed8507 you haven't been running a VPN/Orbot in VPN mode have you? If so if you've stopped using it then you need to check to see if Always On VPN and Block All Connections aren't toggled. Also if you're running Orbot make sure Signal is selected in the Tor-Enabled Apps.
SETTINGS>NETWORK & INTERNET>VPN>SETTINGS COG
Hey ! Do you plan adding support for Digital Wellbeing app ? That would be really cool ^^
Thank you for getting back to me.
I don't use a VPN or Orbot.
Hey all,
Love GrapheneOS, and haven't had a single issue or bug, until I tried to play a game I love, Mahjong Soul, on a separate profile (doesn't work in the mail profile either).
The app installs fine, I've done uninstalls and reinstalls, and granted it all the permissions I could, but every time I load it, the app crashes in seconds.
Full crash log below, any ideas on if I can fix it? Or should I submit an issue on GitHub?
type: crash
osVersion: google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys
package: com.YoStarEN.MahjongSoul:114
process: com.YoStarEN.MahjongSoul
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2020.3.13f1
Device model : Google Pixel 6 Pro
Device fingerprint: google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys
Build Type : Release
Scripting Backend : IL2CPP
ABI : arm64-v8a
Strip Engine Code : true
Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.13f1 (71691879b7f5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys'
Revision: 'MP1.0'
ABI: 'arm64'
Timestamp: 2022-08-15 16:39:45-0700
pid: 7683, tid: 7735, name: UnityMain >>> com.YoStarEN.MahjongSoul <<<
uid: 10170
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
x0 0000000000000000 x1 0000000000001000 x2 0000000000000001 x3 0000000000000004
x4 0000000000000255 x5 000000009fac4a5c x6 000000006b206574 x7 0000000042a70797
x8 0000ce1df00a9000 x9 0000000000000000 x10 0000000000000000 x11 0000000000000001
x12 0000000000000020 x13 0000000000020657 x14 0000000000022202 x15 0000000000020200
x16 0000ce50d8f5d078 x17 0000ce50d8f50284 x18 0000000000000001 x19 0000ce1df00a86b8
x20 0000000000000000 x21 0000ce1df00a87b8 x22 0000000000001000 x23 0000000000000eb5
x24 0000000000012a98 x25 0000ce50d8f60440 x26 0000000000000c71 x27 0000ce1deea5324c
x28 0000ce50d8f60000 x29 0000ce1df38fe780
sp 0000ce1df38fe700 lr 0000ce1def0b09bc pc 0000ce1def0b09bc
backtrace:
#00 pc 00000000007b69bc /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
#01 pc 0000000000159268 /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
#02 pc 00000000000b15e8 /apex/com.android.runtime/lib64/bionic/libc.so (__cxa_finalize+288) (BuildId: 761d634420410980165d18a838ce8c70)
#03 pc 00000000000a2e90 /apex/com.android.runtime/lib64/bionic/libc.so (exit+24) (BuildId: 761d634420410980165d18a838ce8c70)
#04 pc 0000000000030b84 /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libtolua.so (BuildId: ab8f2cce87ece7d68f4f7ffb621a06afc3491627)
at libunity.0x7b69bc(Native Method)
at libunity.0x159268(Native Method)
at libc.__cxa_finalize(__cxa_finalize:288)
at libc.exit(exit:24)
at libtolua.0x30b84(Native Method)
Thank you!