binom it's probably specifying a low power level or the network location provider specifically. Trilateration is still enabled, it's rather 3D trilateration that's disabled which does result in lower accuracy due to the real world not being 2D.
I have a work-in-progress new algorithm implemented in Rust that achieves far better accuracy and is faster than the current algorithm, even though it's always running in 3D. For measurements that don't have an altitude, it tries to calculate it which results in far better accuracy.