T
Tilde

  • Jan 11, 2023
  • Joined Aug 15, 2022
  • BluishHumility

    Hey there, thank you for the response!

    Sadly none of those solutions work for me, I have tried to enable the app in the Do Not Disturb allow list, it lets me toggle it, but then when I back out of the Do Not Disturb menu it shuts it off again and won't add it to the list of apps that can interrupt Do not Disturb.

    For the second one, no matter how I open the app details (either directly from the app, or going to Apps -> Navy Federal), the toggle to turn on notifications is locked and there is no 'settings' or other options to explore. :(

    https://i.imgur.com/6Rzpf5c.png

  • Hey all,

    Been using Graphene OS since my Pixel 6 Pro, now on a Pixel 7 Pro since launch. It's been smooth sailing, but recently I noticed specific apps are locked out of sending notifications, and I can't enable them no matter what I try. Most urgently, I want notifications to be enabled for my banking app, Navy Federal Credit Union.

    When I go to the app and bring up the notification settings, it's set to off, and locked so I can't interact with it. Below it, there's text reading "At your request, Android is blocking this app's notifications from appearing on this device.".

    I've tried:

    • Clearing Storage and Cache
    • Reinstalling the App
    • Rebooting
    • Ensuring it has all permissions turned on
    • Granting all permissions to Google Play Store, Play Services, etc

    No matter what menu I go to, or what fix I try, it just will not let me enable notifications. Am I missing something?

    Thank you!

    • Thank you all for the in depth explanation! Excited for that toggle feature, but I did reach out directly to the app publisher and submitted a bug report too :)

    • Hey all,

      One of the few mobile games I play has not worked since I switched to GrapheneOS, and I really would love to be able to play it again. I reached out to the developer of the app with the crash report, but thought I'd ask here too.

      I have reinstalled the app, tried granting it all the permissions I could, but just can't get it to work.

      Everytime I launch the app it will ask to download files (if I just reinstalled it for instance) which it can easily do, but then when it tries to load the game it goes black and closes. Crash report below:

      type: crash
      osVersion: google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys
      package: com.YoStarEN.MahjongSoul:114
      process: com.YoStarEN.MahjongSoul
      
      java.lang.Error: FATAL EXCEPTION [UnityMain]
      Unity version     : 2020.3.13f1
      Device model      : Google Pixel 6 Pro
      Device fingerprint: google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys
      Build Type        : Release
      Scripting Backend : IL2CPP
      ABI               : arm64-v8a
      Strip Engine Code : true
      
      Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
      Version '2020.3.13f1 (71691879b7f5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
      Build fingerprint: 'google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys'
      Revision: 'MP1.0'
      ABI: 'arm64'
      Timestamp: 2022-08-18 00:02:08-0700
      pid: 29739, tid: 29793, name: UnityMain  >>> com.YoStarEN.MahjongSoul <<<
      uid: 10191
      signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
      Cause: null pointer dereference
          x0  0000000000000000  x1  0000000000001000  x2  0000000000000001  x3  0000000000000000
          x4  0000000000000000  x5  0000000000000004  x6  000000006b206574  x7  00000000cca4d7c0
          x8  0000c4f30f016000  x9  0000000000000000  x10 0000000000000000  x11 0000000000000000
          x12 0000c4f29000f700  x13 000000000001f191  x14 fdfdfdf7fbf7ffff  x15 fde5fdb6bbf5ff3f
          x16 0000c52761bda078  x17 0000c52761bcd284  x18 0000000000000001  x19 0000c4f30f0156b8
          x20 0000000000000000  x21 0000c4f30f0157b8  x22 0000000000001000  x23 0000000000000eb5
          x24 0000000000012a98  x25 0000c52761bdd440  x26 0000000000000c71  x27 0000c4f30d9c024c
          x28 0000c52761bdd000  x29 0000c4f3087e3840
          sp  0000c4f3087e37c0  lr  0000c4f30e01d9bc  pc  0000c4f30e01d9bc
      
      backtrace:
            #00 pc 00000000007b69bc  /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
            #01 pc 0000000000159268  /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
            #02 pc 00000000000b15e8  /apex/com.android.runtime/lib64/bionic/libc.so (__cxa_finalize+288) (BuildId: 761d634420410980165d18a838ce8c70)
            #03 pc 00000000000a2e90  /apex/com.android.runtime/lib64/bionic/libc.so (exit+24) (BuildId: 761d634420410980165d18a838ce8c70)
            #04 pc 0000000000030b84  /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libtolua.so (BuildId: ab8f2cce87ece7d68f4f7ffb621a06afc3491627)
      
      	at libunity.0x7b69bc(Native Method)
      	at libunity.0x159268(Native Method)
      	at libc.__cxa_finalize(__cxa_finalize:288)
      	at libc.exit(exit:24)
      	at libtolua.0x30b84(Native Method)

      If anyone has any tips or tricks I can try, I'd love to give them a shot! Thank you!

      • Hey all,

        Love GrapheneOS, and haven't had a single issue or bug, until I tried to play a game I love, Mahjong Soul, on a separate profile (doesn't work in the mail profile either).

        The app installs fine, I've done uninstalls and reinstalls, and granted it all the permissions I could, but every time I load it, the app crashes in seconds.

        Full crash log below, any ideas on if I can fix it? Or should I submit an issue on GitHub?

        type: crash
        osVersion: google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys
        package: com.YoStarEN.MahjongSoul:114
        process: com.YoStarEN.MahjongSoul
        
        java.lang.Error: FATAL EXCEPTION [UnityMain]
        Unity version     : 2020.3.13f1
        Device model      : Google Pixel 6 Pro
        Device fingerprint: google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys
        Build Type        : Release
        Scripting Backend : IL2CPP
        ABI               : arm64-v8a
        Strip Engine Code : true
        
        Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
        Version '2020.3.13f1 (71691879b7f5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
        Build fingerprint: 'google/raven/raven:12/SQ3A.220705.004/2022080900:user/release-keys'
        Revision: 'MP1.0'
        ABI: 'arm64'
        Timestamp: 2022-08-15 16:39:45-0700
        pid: 7683, tid: 7735, name: UnityMain  >>> com.YoStarEN.MahjongSoul <<<
        uid: 10170
        signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
        Cause: null pointer dereference
            x0  0000000000000000  x1  0000000000001000  x2  0000000000000001  x3  0000000000000004
            x4  0000000000000255  x5  000000009fac4a5c  x6  000000006b206574  x7  0000000042a70797
            x8  0000ce1df00a9000  x9  0000000000000000  x10 0000000000000000  x11 0000000000000001
            x12 0000000000000020  x13 0000000000020657  x14 0000000000022202  x15 0000000000020200
            x16 0000ce50d8f5d078  x17 0000ce50d8f50284  x18 0000000000000001  x19 0000ce1df00a86b8
            x20 0000000000000000  x21 0000ce1df00a87b8  x22 0000000000001000  x23 0000000000000eb5
            x24 0000000000012a98  x25 0000ce50d8f60440  x26 0000000000000c71  x27 0000ce1deea5324c
            x28 0000ce50d8f60000  x29 0000ce1df38fe780
            sp  0000ce1df38fe700  lr  0000ce1def0b09bc  pc  0000ce1def0b09bc
        
        backtrace:
              #00 pc 00000000007b69bc  /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
              #01 pc 0000000000159268  /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
              #02 pc 00000000000b15e8  /apex/com.android.runtime/lib64/bionic/libc.so (__cxa_finalize+288) (BuildId: 761d634420410980165d18a838ce8c70)
              #03 pc 00000000000a2e90  /apex/com.android.runtime/lib64/bionic/libc.so (exit+24) (BuildId: 761d634420410980165d18a838ce8c70)
              #04 pc 0000000000030b84  /data/app/~~8bU0QOydSO2U_eZ70ellBQ==/com.YoStarEN.MahjongSoul-3bQZDp7pao6pgTR698R5ig==/lib/arm64/libtolua.so (BuildId: ab8f2cce87ece7d68f4f7ffb621a06afc3491627)
        
        	at libunity.0x7b69bc(Native Method)
        	at libunity.0x159268(Native Method)
        	at libc.__cxa_finalize(__cxa_finalize:288)
        	at libc.exit(exit:24)
        	at libtolua.0x30b84(Native Method)

        Thank you!