As [deleted] mentioned Azur Lane uses Unity and this does cause memory corruption crashes. However after GrapheneOS exposing the issue our dev team reached out to them and they resolved the issue. Which to repeat requires those using the engine to update it.
Something that I've noticed regards to games is the shocking approach they take to keeping their underlying architectures updated.
Play Games can be an issue but generally you will be prompted for it.
AR is something Play Services expects to be there you probably selected update all from the App Management screen in Play which installed it. You can uninstall or disable it without issue both of which will stop Play asking again in future.