I've been playing a game from the Japanese play store called "Project Sekai" and it worked fine at first, but after not playing the game for some time and picking it up later, it stopped working. Between the time there were some updates to the app/game itself.
To clarify what I mean when it "stopped working", the game is able to start and go into its initial splash screen, once you tap the splash screen it will start loading all the resources. During the process of loading the resources, it crashes.
cause: ANR Input dispatching timed out (a1a43c5 com.sega.pjsekai/com.google.firebase.MessagingUnityPlayerActivity (server) is not responding. Waited 5004ms for MotionEvent)
Please see the full log here: https://pastebin.com/dvuvhn41
I'm not familiar with Android development at all, but from my understanding, firebase would imply an API call out, so I was naively wondering if there's something that blocks it from reaching the server? Any privacy setting on GrapheneOS?
I'm also not sure if I've changed any settings on my phone during the time that I didn't play, or if the game simply has become incompatible with my phone.
Would definitely appreciate some insight on this, even if it doesn't solve the issue at hand, thanks a bunch!