Hey all,
One of the few mobile games I play has not worked since I switched to GrapheneOS, and I really would love to be able to play it again. I reached out to the developer of the app with the crash report, but thought I'd ask here too.
I have reinstalled the app, tried granting it all the permissions I could, but just can't get it to work.
Everytime I launch the app it will ask to download files (if I just reinstalled it for instance) which it can easily do, but then when it tries to load the game it goes black and closes. Crash report below:
type: crash
osVersion: google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys
package: com.YoStarEN.MahjongSoul:114
process: com.YoStarEN.MahjongSoul
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2020.3.13f1
Device model : Google Pixel 6 Pro
Device fingerprint: google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys
Build Type : Release
Scripting Backend : IL2CPP
ABI : arm64-v8a
Strip Engine Code : true
Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.13f1 (71691879b7f5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'google/raven/raven:12/SQ3A.220705.004/2022081600:user/release-keys'
Revision: 'MP1.0'
ABI: 'arm64'
Timestamp: 2022-08-18 00:02:08-0700
pid: 29739, tid: 29793, name: UnityMain >>> com.YoStarEN.MahjongSoul <<<
uid: 10191
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
x0 0000000000000000 x1 0000000000001000 x2 0000000000000001 x3 0000000000000000
x4 0000000000000000 x5 0000000000000004 x6 000000006b206574 x7 00000000cca4d7c0
x8 0000c4f30f016000 x9 0000000000000000 x10 0000000000000000 x11 0000000000000000
x12 0000c4f29000f700 x13 000000000001f191 x14 fdfdfdf7fbf7ffff x15 fde5fdb6bbf5ff3f
x16 0000c52761bda078 x17 0000c52761bcd284 x18 0000000000000001 x19 0000c4f30f0156b8
x20 0000000000000000 x21 0000c4f30f0157b8 x22 0000000000001000 x23 0000000000000eb5
x24 0000000000012a98 x25 0000c52761bdd440 x26 0000000000000c71 x27 0000c4f30d9c024c
x28 0000c52761bdd000 x29 0000c4f3087e3840
sp 0000c4f3087e37c0 lr 0000c4f30e01d9bc pc 0000c4f30e01d9bc
backtrace:
#00 pc 00000000007b69bc /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
#01 pc 0000000000159268 /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libunity.so (BuildId: 34a2cbe2f3e9764f23cc9718e78528f3886a8ae8)
#02 pc 00000000000b15e8 /apex/com.android.runtime/lib64/bionic/libc.so (__cxa_finalize+288) (BuildId: 761d634420410980165d18a838ce8c70)
#03 pc 00000000000a2e90 /apex/com.android.runtime/lib64/bionic/libc.so (exit+24) (BuildId: 761d634420410980165d18a838ce8c70)
#04 pc 0000000000030b84 /data/app/~~ieWtYlkB0nb6FJGlxiEbnQ==/com.YoStarEN.MahjongSoul-ziDLxwsSKmjLWaU_ZIi_sg==/lib/arm64/libtolua.so (BuildId: ab8f2cce87ece7d68f4f7ffb621a06afc3491627)
at libunity.0x7b69bc(Native Method)
at libunity.0x159268(Native Method)
at libc.__cxa_finalize(__cxa_finalize:288)
at libc.exit(exit:24)
at libtolua.0x30b84(Native Method)
If anyone has any tips or tricks I can try, I'd love to give them a shot! Thank you!