Code that landed from the bug I linked made its way to my device and airmusic is now working again.
https://github.com/GrapheneOS/platform_frameworks_av/pull/20
Looks like it was a GOS bug...
Code that landed from the bug I linked made its way to my device and airmusic is now working again.
https://github.com/GrapheneOS/platform_frameworks_av/pull/20
Looks like it was a GOS bug...
Looks like whatever fix happened in Android was already applied to GrapheneOS and i've since received another update. This looks to be a bug directly in GOS at this stage.
Providing an update for all interested, I have another Pixel 8 Pro that is on stock and in the last day it received two updates the final update: AP4A.250105.002 fixed the problem I was experiencing so I expect it to work its way through to GOS soon enough!
It appears there is a bug, thanks to the Airmusic developer for pointing it out, https://github.com/GrapheneOS/os-issue-tracker/issues/4614 where the issue was closed as "not planned," I bumped it for clarification.
I have the same problem on the same phone. I am talking with the airmusic developer and they said there is a bug in Graphene OS that is causing this that has been reported but I was unable to locate a bug in the issue tracker. Upstream also had an issue where when the screen is locked the audio cuts out. That fix is working its way to devicss slowly now but still hasn't landed on the pixel 8 pro. I'm hoping once it lands in upstream and is brought into Graphene it fixes the problem as well but if it doesn't and I can't find another bug I'll likely open one.
Here is the upstream bug: https://issuetracker.google.com/issues/369904692