GrapheneOS GrapheneOS has far better battery life than the stock OS in the default configuration and it remains better when using sandboxed Google Play. [...] It's not the fault of GrapheneOS that you've set up your device to drain more battery than the setup you had on the stock OS.
I don't think somehow doubted the power of GOS. Everyone here likes this project. Infact, if it weren't for the simplicity of this OS I probably would have just returned my phone, but I sticked to it even though the battery issue really gets on my nerves like everyone else. There IS an issue with no doubt. Blaming the project is not an solution and I get why you defend it, but doing nothing to solve this battery issue doesn't help at all. No average user can affect the battery usage with the current given settings as you can by implementing more battery saving features that I've already talked about.
GrapheneOS The way you've set up your device with your apps and overall configuration choices is what results in you having poor battery life, [...].
Yes, I am running Signal (on their WebSocket) and a VPN, but as I've already mentioned I've unfortunately had to make the discovery that neither Signal nor the VPN do not use the battery as much as the main activities you'd be doing on your phone, I have listed 4 of those that I found, which drain my battery on sight. Just to clarify: I have multiple battery reports that show the following impacts on the battery
--> about 1 hour on my 10 year old game drains ABOUT 20% of my battery
--> listening to locally-stored music in the background for 1 hour consumes 10% of my battery (I wish I was dreaming)
--> Both Signal and the VPN stay under <1% battery consumption IN ALL SCENARIOS, even on idle, where the phone is untouched.
I myself have debloated Stock Android 15 and by that I was able to DOUBLE my battery efficiency. As now said multiple times, we do not think this is the cause of GOS general setup. We just want more battery saving features since no doubt there is an issue that simply cannot be solved by the average user, who is only given a small amout of features to work on this issue, which are just not enough to achieve a noticeable effect.
gk7ncklxlts99w1 While all of what you said may be true - this does not address OP's concern about possible causes and solutions to solve their battery problem.
Thanks to @gk7ncklxlts99w1 for understanding my point here. I don't want to get rude: You cannot tell me listening to locally-stored music for 1 hour in the background justifies consuming 10% of my battery. This is simply not normal. Might it be that GOS is very well debloated and probably the closest you can get to a debloated version of Stock Android. Still this doesn't change my point that the hardware might be causing this, but you could give us tools to reduce the consumption: I don't get why playing locally-stored music has to get so many resources allocated. In no world I'd need that much power to run a simple music player. Just to make one thing clear as well: It's not the system apps, so your theoretically right about the GOS setup being more battery efficient than Stock Android, but then why giving the music player so much power to waste it all?
I can only speak for myself when I say I don't need that much performance my phone has to offer. Even though this performance might be powerful, I as a user would rather want to reduce that power to save more energy. I don't need that much power and neither do those main activies. My point being: I like there to be features in the future that let the user take more control over the battery consumption, since this issue comes from how much resources the OS allocates to certain activities.
I'd be happy to keep this discussion ongoing and hear from your thoughts. Thanks in advance.